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<script type="text/javascript" src="war.js"></script>
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<script type="text/javascript">
function generate_maps() {
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<div id="header"><a href="/war">Play</a> | <a href="/forum">Forum</a>
</div>

<div id="title">
<h1>
<div style="background-color: #fff;">
<img style="border: none"; src="http://in.flict.net/c0nflict.logo.png" alt="c0nflict">
</div>
</h1>
<br>
<img height=70 width=70 src="http://c0nflict.com/war/images/1.png"
	alt="1" title="1" style="background: #800;"> <img height=70
	width=70 src="http://c0nflict.com/war/images/2.png" alt="1" title="1"
	style="background: #080;"> <img height=70 width=70
	src="http://c0nflict.com/war/images/3.png" alt="3" title="3"
	style="background: #008;"> <img height=70 width=70
	src="http://c0nflict.com/war/images/4.png" alt="4" title="4"
	style="background: #880;"> <img height=70 width=70
	src="http://c0nflict.com/war/images/5.png" alt="5" title="5"
	style="background: #088;"> <img height=70 width=70
	src="http://c0nflict.com/war/images/6.png" alt="6" title="6"
	style="background: #808;"> <img height=70 width=70
	src="http://c0nflict.com/war/images/7.png" alt="7" title="7"
	style="background: #aaa;"> <img height=70 width=70
	src="http://c0nflict.com/war/images/8.png" alt="8" title="8"
	style="background: #800;"> <img height=70 width=70
	src="http://c0nflict.com/war/images/9.png" alt="9" title="9"
	style="background: #080;"> <img height=70 width=70
	src="http://c0nflict.com/war/images/10.png" alt="10" title="10"
	style="background: #008;">
<h2>A Whole New World to Conquer</h2>
</div>

<h1>Overview</h1>
<p>c0nflict is an interactive game you can play in your web
browser. The object of the game is to eliminate the other players from
the field, much like the board game Risk&reg;.</p>
<p>Each space has a certain number of dice piled on it, from 0 to
10, though the maximum is variable and can change depending on the map.</p>
<p>On each turn, you may roll your armies of 2 or more against
adjacent armies or empty spaces, including diagonals.</p>
<p>At the end of your turn, your spaces will randomly refill with
reinforcements. <b>The number of reinforcement is equal to the
single largest number of contiguous (connected) spaces you occupy.</b> Note
that diagonal connections are not considered in this calculation, only
left/right/top/bottom connections.</p>
<table width="90%" align="center">
	<tr align="center">
		<td align="center">
		<div id="goodrestack"></div>
		<div class="caption">After ending turn, the above setup would
		recieve a total of 8 new dice randomly distributed on red spaces.</div>
		</td>
		<td align="Center">
		<div id="badrestack"></div>
		<div class="caption">While this setup would only receive 4. Note
		that while you can move and attack diagonally, you will not recieve
		dice for connections that are not made either horizontally or
		vertically.</div>
		</td>
	</tr>
</table>
<p>The field wraps on the sides for even more mayhem.</p>
<p>You may read on for more detailed instructions, or get a feel for
it by <a href="/war">watching a game</a> (in progress games are colored
grey in the tables area -- bottom right).</p>
<p />
<p><b>NEW: </b> Games can now be started with less than 6 people. If
three people sitting at a table click the "Play now" check box, the
game will start.</p>
<p />
<h1>Instructions</h1>
<h2>Getting Started</h2>
<p>Once you've <a href="/war">signed up</a>, pick a table from the
lower-right portion of the screen, make sure a game isn't already in
progress, and click the "Sit" button. Your name will now appear in the
roster with the color you've been assigned to. The game will start as
soon as enough players have joined. When your turn comes up, you'll hear
a ding.</p>

<h2>Attacking</h2>
<p>If you wish to attack, click the space of your color that you
want to attack with, and click an adjacent space of a different color.</p>
<p>A gray space is empty is not owner by anyone. They are generally
empty and easy to capture. The exception is when a player flags, when
his/her armies remain behind in those spaces.</p>
<p>A black space is a wall and cannot be occupied or attacked.</p>
<p>Going against more dice decreases the chance of victory, so you
would generally want to attack with more dice than the defender,
especially considering that a tie goes to the defender. If you win an
attack, <b>a certain number of armies will be removed from your
stockpile (armies that were lost in battle), and the remaining set moved
to the new space, leaving only one behind</b>. But if you lose, all but one
of your dice will be removed; and the game will remove some armies from
your opponents space.</p>
<center>
<div id="attackdemo"></div>
<div class="caption">The red 7 stack could attack either west
(into blue 4), south-west (to the blue 7) north, or north east (to
gray). The blue 2 in the southwest corner could attack north, west, or
north-west, taking either the gray 2, 1, or empty -- across the
east/west border and north one place. The north-south border is not
traversable.</div>
<br/>
</center>
<h2>Turns and End Game</h2>
<p>You must place your attacks quickly, because you are not given
much time for your turn. If you finish attacking before the time runs
out, you may click the "End Turn" button. If you are cowardly enough to
resign from the match, click "Flag", as in a flag of surrender, you
scallywag.</p>
<p>Some games will have <i>Offturn Movement</i> enabled.  This means that while others 
are attacking, you can move your armies around.  There are two values associated 
with this: the first is the percentage of total areas you own that you are 
allowed to move during each offturn.  The second is the percentage of armies 
on each square that are moved when selected. So when you see <i>Offturn: .5/.75</i>, it 
means that during the offturn you can move up to 50% of your areas, and each square movement 
will move 75% of the armies on it.</p>

<h2>Rules Of Thumb</h2>
<p>1. Try to maintain/concentrate on a single area. This will help
ensure you maximize the number of reinforcements and their placement.</p>
<p>2. Remember that diagonals do not count towards reinforcenents
when deciding on largest connected area</p>
<p>3. Remember that the table is wrapped around left/right, but not
up/down</p>
<p>4. Attacks are not based on the sum of the rolls, but rather on
individual wins, giving smaller areas a better chance to defend</p>
<p>5. If you do not act (attack or end-turn) for 4 turns, you will
be automatically flagged</p>
<p />
<p>That's really all there is to it, so <a href="/war">sign up
now, and start your quest...</a></p>
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